News

Status & Patch Notes

The universe is live, systems are still being shaped, and every build may change how the galaxy plays.

Alpha status

Live since
Jul 25, 2026
Current version
Closed Alpha v0.4.7
Phase
Live

What to expect

This is a real online universe — not a demo — but not finished product either. Progress is kept unless a wipe is announced; rules, balance and features still move.

  • Bugs, rough edges and temporary systems are normal. Report what breaks; silence does not mean it is intended.
  • Economy, combat, NPCs and Veil content can shift between patches. Check Patch Notes after each deploy.
  • Feedback helps. Wiki covers current rules; News holds the changelog for what actually shipped to production.

Bug Report

If something breaks or looks wrong, report it here. Check first that it really is a bug. Describe it in detail — times and screenshots help me reproduce it. Version is attached automatically.

You can also report in Bugs & Glitches on the Starveil Discord.

Patch Notes

Major releases with nested hotfixes — newest first

World Boss Relics

  • A successful Saturday 18:00 Europe/Berlin kill now leaves that boss relic until the next Saturday 18:00 for commanders who arrived. It shows under Global buffs. Sitting it out grants nothing. A fail leaves no new relic.
  • Personal resource claim, the epithet title, and the relic all stay only for commanders whose fleets arrived.
  • Scar of Nharok: 25% chance Expand World grants +100 fields instead of +50. Matter Creation still caps the planet.
  • Maw of Kael’Vorath: once every 24 hours, eat up to 60 minutes from one building, research, shipyard, or defense job.
  • Shard of Silence: 30% chance of one bonus daily when you claim a daily. At most one bonus per UTC day.
  • Heart of the Hollow Sun: each finished shipyard unit has a 5% chance to add +1 of the same ship. Counts for fleet points, not for ship-build dailies.

Events

  • Events → Special shows your live Aetherium / Nyxite / Cryxon / Veilium estimate if the kill succeeds, plus the relic that boss would drop.
  • The estimate follows your mines until Saturday 18:00, then locks. No arrival still means no payout.

Firstborn of the Veil

  • Closed Alpha and Closed Beta testers receive the exclusive title Firstborn of the Veil. It appears under Collections → Milestones.
  • After Beta ends, new commanders cannot earn it.

Living NPCs

  • About 200 Living NPCs now play like commanders: same queues, fuel, slots, colonization and combat rules. Public name is Living NPC / NPC.
  • Homes sit in the same start band as new commanders. They start from a newborn economy and grow through real build, research and shipyard jobs.
  • Velari and Krynn list surplus only (minimum 200 units). Newborns often list nothing. They never join alliances and do not appear on the Leaderboard. They only attack human commanders, never other NPCs. Player fights against them still show as NPC Battles.

Site

  • Dashboard loading and error screens use a larger logo on desktop again. Phones and iPads stay compact and centered.
  • Veil Citadel names on phones no longer get cut off by the Stationed badge.

Wiki

  • World Boss relics, Events loot preview, Firstborn of the Veil and Living NPC rules updated (EN/DE).

Hotfixes

Veil Expeditions

  • After a Veil boss fight the Harvester could get stuck with a database error. The fight result now saves first; rewards, mail, Hall of Fame, and invasions follow afterwards.
  • If a mission is still in progress more than two minutes after it should have finished, Return to Origin is available so the fleet can come home.